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Psychic Possession (Dissension)

Psychic Possession

Dissension — rare

Enchantment — Aura

Psychic Possession rulings:

2006-05-01: Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player.

2006-05-01: Psychic Possession’s controller, not the enchanted player, skips their draw step.

2006-05-01: If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action.

2006-05-01: An Aura with enchant opponent can’t be attached to a permanent.

2006-05-01: In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

Psychic Possession (Dissension)

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