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Pure    Simple (Dissension)

Pure // Simple

Dissension — uncommon

Sorcery // Sorcery

Pure // Simple legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Pure    Simple (Dissension)

TCGPlayer low price:

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Rating:

2.46/10

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Creature — Giant Warrior // Sorcery — Adventure (6/7)

Stormkeld Vanguard can't be blocked by creatures with power 2 or less.

Bear Down

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Bellowing Bruiser  Beat a Path

Bellowing Bruiser // Beat a Path

Creature — Ogre // Sorcery — Adventure (4/4)

Haste

Beat a Path

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

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Belunas Gatekeeper  Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier // Sorcery — Adventure (6/5)



Entry Denied

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

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Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

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Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

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Virtue of Persistence  Locthwain Scorn

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Enchantment // Sorcery — Adventure

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Locthwain Scorn

Target creature gets -3/-3 until end of turn. You gain 2 life.

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Virtue of Strength  Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Enchantment // Sorcery — Adventure

If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

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Beanstalk Wurm  Plant Beans

Beanstalk Wurm // Plant Beans

Creature — Plant Wurm // Sorcery — Adventure (5/4)

Reach

Plant Beans

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

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Hearth Elemental  Stoke Genius

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Creature — Elemental // Sorcery — Adventure (4/5)

This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Stoke Genius

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

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Molten Rebuke

Sorcery

Choose one or both —
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• Destroy target Equipment.

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Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

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Sorcery

Choose three. You may choose the same mode more than once.
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• Destroy target enchantment.

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Grisly Ritual

Grisly Ritual

Sorcery

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Ready to Rumble

Ready to Rumble

Sorcery

Choose one —
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Shatter the Oath

Sorcery

Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

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Anzrag's Rampage

Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

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Buy Your Silence

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Sorcery

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Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

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Deadly Cover-Up

Sorcery

As an additional cost to cast this spell, you may collect evidence 6.
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Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

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