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Pure    Simple (Dissension)
//

Pure // Simple

Dissension — Uncommon

Sorcery // Sorcery

Pure // Simple is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Pure    Simple (Dissension)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.02 $0.21 $1.18
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Rating:

4.49/10

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Cards like Pure // Simple in Standard format:

Start    Finish
//

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

4.5 /10
$0.20
Farm    Market
//

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

4.1 /10
$0.21
Never    Return
//

Never // Return

Sorcery // Sorcery

Destroy target creature or planeswalker.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

8.7 /10
$1.40
Nissa s Defeat

Nissa's Defeat

Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

10 /10
--
Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

7.4 /10
$0.36
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.19
Prepare    Fight
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Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
$0.32
Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

4.8 /10
$0.21
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

4.6 /10
$0.22
Reclaiming Vines

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

0.5 /10
$0.13
Root Out

Root Out

Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.9 /10
$0.14
Dusk    Dawn
//

Dusk // Dawn

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

8.1 /10
$1.27
Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

3.6 /10
$0.20
Violent Impact

Violent Impact

Sorcery

Destroy target artifact or land.

Cycling (, Discard this card: Draw a card.)

1.4 /10
$0.14
Destructive Tampering

Destructive Tampering

Sorcery

Choose one —

• Destroy target artifact.

• Creatures without flying can't block this turn.

1.3 /10
$0.14
Demolish

Demolish

Sorcery

Destroy target artifact or land.

1.4 /10
$0.13
Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

7.6 /10
$0.49
Sheer Drop

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

0.1 /10
$0.13
Legion s Judgment

Legion's Judgment

Sorcery

Destroy target creature with power 4 or greater.

5 /10
--
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
$0.52

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