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Taste for Mayhem (Dissension)

Taste for Mayhem

Dissension — common

Enchantment — Aura

Sets Taste for Mayhem has been printed in:

Taste for Mayhem (Dissension)

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Rating:

3.62/10

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Cards like Taste for Mayhem in Dissension:

Riot Spikes

Riot Spikes

Enchantment — Aura

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Enchant creature
Enchanted creature gets +2/-1.

1.1 /10
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Seal of Fire

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Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

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Street Savvy

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Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

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Blessing of the Nephilim

Blessing of the Nephilim

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

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Anthem of Rakdos

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

4.3 /10
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Writ of Passage

Writ of Passage

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

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Utopia Sprawl

Utopia Sprawl

Enchantment — Aura

Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

9.9 /10
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Wars Toll

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

8.6 /10
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KillSuit Cultist

Kill-Suit Cultist

Creature — Goblin Berserker (1/1)

Kill-Suit Cultist attacks each combat if able.
, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

1.2 /10
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Nihilistic Glee

Nihilistic Glee

Enchantment

, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — , Pay 2 life: Draw a card. Activate only if you have no cards in hand.

2.4 /10
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Pain Magnification

Pain Magnification

Enchantment

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

6.4 /10
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Rain of Gore

Rain of Gore

Enchantment

If a spell or ability would cause its controller to gain life, that player loses that much life instead.

4.6 /10
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Slithering Shade

Slithering Shade

Creature — Shade (0/1)

Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

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Plumes of Peace

Plumes of Peace

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — , Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)

2.6 /10
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Rakdos Pit Dragon

Rakdos Pit Dragon

Creature — Dragon (3/3)

: Rakdos Pit Dragon gains flying until end of turn.
: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.

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Leafdrake Roost

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Enchantment — Aura

Enchant land
Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."

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Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
: Enchanted creature attacks this turn if able.

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Enchantment — Aura

Enchant creature
Enchanted creature has ": Draw a card."
: Enchanted creature gains vigilance until end of turn.

2.1 /10
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Shielding Plax

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Enchantment — Aura

( can be paid with either or .)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.

8.4 /10
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Elemental Resonance

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Enchantment — Aura

Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

4.5 /10
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