Pain // Suffering
Dominaria Remastered — uncommon
Sorcery // Sorcery
Target player discards a card.
Suffering
Destroy target land.
Dominaria Remastered — uncommon
Sorcery // Sorcery
Target player discards a card.
Suffering
Destroy target land.
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Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Fall
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
Instant // Sorcery
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Carnage
Carnage deals 3 damage to target opponent. That player discards two cards.
Sorcery
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
Sorcery
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Instant // Sorcery
Struggle deals damage to target creature equal to the number of lands you control.
Survive
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
Creature — Avatar // Sorcery (4/4)
Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.
Explore the Vastlands
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
Consume
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Despair
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Injury
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Sorcery — Lesson
Exile target nonland permanent. Its controller draws a card.
Legendary Creature — Human Faerie Detective // Sorcery — Adv (3/4)
Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Tail the Suspect
Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Instant // Sorcery
Counter target spell unless its controller pays .
Rubble
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
Instant // Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ruin
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Ruin deals damage to target creature equal to the number of lands you control.
Sorcery // Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Trouble
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Creature — Dragon // Sorcery — Adventure (4/4)
Flying, haste
Explosive Crystal
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Dangerous
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
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