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Advent of the Wurm (Dragon

Advent of the Wurm

Dragon's Maze — rare

Instant

Sets Advent of the Wurm has been printed in:

Advent of the Wurm (Dragon

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Rating:

6.17/10

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Cards like Advent of the Wurm in Dragon's Maze:

Putrefy

Putrefy

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Destroy target artifact or creature. It can't be regenerated.

9.9 /10
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Restore the Peace

Restore the Peace

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Return each creature that dealt damage this turn to its owner's hand.

3.2 /10
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Dragonshift

Dragonshift

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Plasm Capture

Plasm Capture

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Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

8.4 /10
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Render Silent

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

9.1 /10
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Warleaders Helix

Warleader's Helix

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Warleader's Helix deals 4 damage to any target and you gain 4 life.

6.1 /10
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Showstopper

Showstopper

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Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

4 /10
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Riot Control

Riot Control

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

8.2 /10
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Turn  Burn

Turn // Burn

Instant // Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)

4.7 /10
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Crypt Incursion

Crypt Incursion

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

8.5 /10
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Far  Away

Far // Away

Instant // Instant

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Away

Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
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Fatal Fumes

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

0.7 /10
$0.02
Profit  Loss

Profit // Loss

Instant // Instant

Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Loss

Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.9 /10
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Protect  Serve

Protect // Serve

Instant // Instant

Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Serve

Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.3 /10
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Punish the Enemy

Punish the Enemy

Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

1.5 /10
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Mindstatic

Mindstatic

Instant

Counter target spell unless its controller pays .

2.8 /10
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Wear  Tear

Wear // Tear

Instant // Instant

Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)

Tear

Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)

9.7 /10
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Warped Physique

Warped Physique

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Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

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Mutants Prey

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Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

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Alive  Well

Alive // Well

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

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