Armored Wolf-Rider
Dragon's Maze — common
Creature — Elf Knight
Sets Armored Wolf-Rider has been printed in:
Dragon's Maze — common
Creature — Elf Knight
Sets Armored Wolf-Rider has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Bird (2/2)
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Creature — Vedalken Wizard (3/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Minotaur Soldier (5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Creature — Vampire (4/4)
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Creature — Human Advisor (2/4)
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost less to cast.
Creature — Sphinx (1/5)
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Creature — Gorgon (2/5)
Deathtouch
, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Legendary Creature — Human Soldier (4/4)
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature — Thrull (3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Creature — Shapeshifter (0/0)
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature — Plant Skeleton (4/1)
Rot Farm Skeleton can't block.
, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature — Ogre Warrior (6/6)
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Creature — Giant Warrior (4/5)
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
Creature — Frog Beast (6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Legendary Creature — Human Soldier (2/2)
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Creature — Beast (7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Creature — Skeleton Warrior (4/2)
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate Carnage Gladiator.
Legendary Creature — Human Cleric (3/3)
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Creature — Weird (1/5)
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Creature — Spirit (3/4)
Creatures your opponents control get -1/-0.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.