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Crypt Incursion (Dragon

Crypt Incursion

Dragon's Maze — common

Instant

Sets Crypt Incursion has been printed in:

Crypt Incursion (Dragon

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8.5/10

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Cards like Crypt Incursion in Dragon's Maze:

Fatal Fumes

Fatal Fumes

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Target creature gets -4/-2 until end of turn.

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Riot Control

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You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

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Showstopper

Showstopper

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Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

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Warped Physique

Warped Physique

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Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

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Putrefy

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Destroy target artifact or creature. It can't be regenerated.

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Reap Intellect

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Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

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Warleaders Helix

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Warleader's Helix deals 4 damage to any target and you gain 4 life.

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Dragonshift

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Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
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Wear  Tear

Wear // Tear

Instant // Instant

Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)

Tear

Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)

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Advent of the Wurm

Advent of the Wurm

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Create a 5/5 green Wurm creature token with trample.

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Mindstatic

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Counter target spell unless its controller pays .

2.8 /10
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Plasm Capture

Plasm Capture

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Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

8.4 /10
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Render Silent

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

9.1 /10
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Restore the Peace

Restore the Peace

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Return each creature that dealt damage this turn to its owner's hand.

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Renounce the Guilds

Renounce the Guilds

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Each player sacrifices a multicolored permanent.

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Drown in Filth

Drown in Filth

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Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

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Debt to the Deathless

Debt to the Deathless

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Each opponent loses two times X life. You gain life equal to the life lost this way.

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Ready  Willing

Ready // Willing

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

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Far  Away

Far // Away

Instant // Instant

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Away

Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

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Turn  Burn

Turn // Burn

Instant // Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)

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