Advanced card search Random card
Far    Away (Dragon

Far // Away

Dragon's Maze — uncommon

Instant // Instant

Far // Away rulings:

2013-04-15: If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

2013-04-15: To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

2013-04-15: You can choose the same object as the target of each half of a fused split spell, if appropriate.

2013-04-15: When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

2013-04-15: When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

2013-04-15: On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

2013-04-15: Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

2013-04-15: Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

2013-04-15: If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

2013-04-15: If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

2013-04-15: Away targets only a player. It doesn’t target any creatures. The target player chooses which creature to sacrifice as the spell resolves.

Far    Away (Dragon

TCGPlayer low price:

$0.13

Buy now! ▶

Loading price data
Loading

Rating:

5.99/10

Rate This:

Still confused?
Here are cards with similar text to Far // Away:

Jace the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
?1: Return target creature to its owner's hand.
?12: Exile all cards from target player's library, then that player shuffles their hand into their library.

9.1 /10
--
Murk Strider

Murk Strider

Creature — Eldrazi Processor (3/2)

Devoid (This card has no color.)
When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

2.6 /10
$0.05
String of Disappearances

String of Disappearances

Instant

Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

4.9 /10
$0.04
Whirlpool Whelm

Whirlpool Whelm

Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.2 /10
$0.15
Absorb Identity

Absorb Identity

Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

5.4 /10
$0.09
Aether Adept

Aether Adept

Creature — Human Wizard (2/2)

When Aether Adept enters the battlefield, return target creature to its owner's hand.

6.8 /10
$0.13
Aether Mutation

Aether Mutation

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

4.8 /10
--
Aether Spellbomb

Aether Spellbomb

Artifact

, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.

9.2 /10
$0.27
Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
$0.35
Angler Drake

Angler Drake

Creature — Drake (4/4)

Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

2.6 /10
$0.05
Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

3.9 /10
$0.02
Arresters Admonition

Arrester's Admonition

Instant

Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.

4.2 /10
$0.03
Aven Surveyor

Aven Surveyor

Creature — Bird Scout (2/2)

Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.

3.1 /10
$0.02
Barrin Master Wizard

Barrin, Master Wizard

Legendary Creature — Human Wizard (1/1)

, Sacrifice a permanent: Return target creature to its owner's hand.

6.9 /10
~$12
Boing

Boing!

Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

5.9 /10
$0.06
Brackish Blunder

Brackish Blunder

Instant

Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

4.2 /10
$0.03
Call to Heel

Call to Heel

Instant

Return target creature to its owner's hand. Its controller draws a card.

4.7 /10
$0.05
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.1 /10
$0.05
Colossal Skyturtle

Colossal Skyturtle

Enchantment Creature — Turtle (6/5)

Flying, ward
Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.

8.5 /10
$0.27
Consuming Vortex

Consuming Vortex

Instant — Arcane

Return target creature to its owner's hand.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3.5 /10
$0.15

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.