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Flesh    Blood (Dragon
//

Flesh // Blood

Dragon's Maze — Rare

Sorcery // Sorcery

Flesh // Blood is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Flesh    Blood (Dragon
Price: PaperMTGO

TCGPlayer avg. price:

$0.30

$0.09 $0.30 $1.29
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Rating:

6.22/10

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Cards like Flesh // Blood in Standard format:

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Target creature you control deals damage equal to its power to target creature you don't control.

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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Nissa s Judgment

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

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--
Gruesome Slaughter

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Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

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Rise from the Grave

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Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

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Nature s Way

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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--
Monstrous Onslaught

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Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.

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Prey Upon

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Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Shamble Back

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Exert Influence

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Converge Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

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Ever After

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Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

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Alchemist s Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.2 /10
--
Dusk    Dawn
//

Dusk // Dawn

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

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Rishkar s Expertise

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Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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--
Dubious Challenge

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Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

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Malevolent Whispers

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Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Commit    Memory
//

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Put target spell or nonland permanent into its owner's library second from the top.

//

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