Gaze of Granite
Dragon's Maze — rare
Sorcery
Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
Dragon's Maze — rare
Sorcery
Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
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Buy now! ▶Sorcery
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
Sorcery — Lesson
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—, Exile X cards from your graveyard.
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