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Gaze of Granite (Dragon

Gaze of Granite

Dragon's Maze — rare

Sorcery

Gaze of Granite (Dragon

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8.83/10

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Cards like Gaze of Granite in Dragon's Maze:

Drown in Filth

Drown in Filth

Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

5.4 /10
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Reap Intellect

Reap Intellect

Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

0.7 /10
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Debt to the Deathless

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

9.2 /10
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Pilfered Plans

Pilfered Plans

Sorcery

Target player mills two cards. Draw two cards.

7.3 /10
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Hidden Strings

Hidden Strings

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

8.2 /10
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Phytoburst

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

5.2 /10
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Awe for the Guilds

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

2 /10
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Lyev Decree

Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

2.3 /10
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Uncovered Clues

Uncovered Clues

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

3 /10
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Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

9.9 /10
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Blast of Genius

Blast of Genius

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

4.7 /10
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Obzedats Aid

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

5.5 /10
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Morgue Burst

Morgue Burst

Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

3.3 /10
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Trait Doctoring

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

6.7 /10
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Clear a Path

Clear a Path

Sorcery

Destroy target creature with defender.

0.6 /10
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Beck  Call

Beck // Call

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)

Call

Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)

5.2 /10
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Catch  Release

Catch // Release

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Release

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)

3.1 /10
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Plasm Capture

Plasm Capture

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

8.4 /10
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Alive  Well

Alive // Well

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

3.7 /10
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Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.5 /10
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