Maze Abomination
Dragon's Maze — common
Creature — Elemental
Maze Abomination rulings:
There are no rulings for Maze Abomination.
Dragon's Maze — common
Creature — Elemental
Maze Abomination rulings:
There are no rulings for Maze Abomination.
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Buy now! ▶Enchantment Creature — Gorgon (2/3)
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Creature — Minotaur Warrior (2/3)
Deathtouch
Other Minotaur creatures you control have deathtouch.
Creature — Human Druid (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Snow Creature — Snake (2/6)
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature — Human Warlock (3/4)
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.
Creature — Sliver (1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Legendary Creature — Vampire Rogue (4/4)
This spell costs less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature — Human Wizard (1/4)
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Creature — Vampire (5/5)
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Enchantment
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Human Soldier (3/3)
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
Legendary Creature — Vampire Assassin (3/2)
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Creature — Elemental (5/4)
Trample
Multicolored creatures you control have trample.
Creature — Elemental (3/5)
Flying
Multicolored creatures you control have flying.
Creature — Elemental (6/3)
Haste
Multicolored creatures you control have haste.
Creature — Elemental (3/6)
Vigilance
Multicolored creatures you control have vigilance.
Creature — Ogre Rogue (3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
Creature — Spirit (3/2)
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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