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Maze Glider (Dragon

Maze Glider

Dragon's Maze — common

Creature — Elemental

Flying
Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

3/5
Maze Glider (Dragon

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Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

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Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

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Workshop Elders

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Creature — Human Artificer (4/4)

Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

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When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Flying
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Mist Dancer

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Flying
Other Merfolk you control get +1/+0 and have flying.
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Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

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Tap an untapped Cephalid you control: Tap target permanent.
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Flying
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Flying
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Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
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Nephalia Moondrakes

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Creature — Drake (5/5)

Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
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Shadow Puppeteers

Shadow Puppeteers

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Flying, ward
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
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Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
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