Maze Sentinel
Dragon's Maze — common
Creature — Elemental
Maze Sentinel rulings:
There are no rulings for Maze Sentinel.
Dragon's Maze — common
Creature — Elemental
Maze Sentinel rulings:
There are no rulings for Maze Sentinel.
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Buy now! ▶Legendary Planeswalker — Ajani
Creatures you control have vigilance.
+1: You gain 3 life.
?2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
Creature — Angel (3/3)
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Creature — Human Soldier (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Enchantment // Creature — Treefolk (0/0)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Gnarled Grovestrider
Vigilance
Other creatures you control have vigilance.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Legendary Creature — God // Legendary Enchantment (1/4)
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."
The Prismatic Bridge
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Creature — Dog (1/1)
Creatures you control have vigilance as long as Gate Hound is enchanted.
Legendary Enchantment Creature — God (5/6)
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Creature — Human Warrior (2/2)
Vigilance
Other Warrior creatures you control have vigilance.
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Legendary Creature — Human God (4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature — Human Inquisitor (3/3)
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Legendary Creature — Cat Demon (5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creature — Giant Soldier (3/4)
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Creature — Centaur Warrior (3/3)
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Creature — Phyrexian Artificer (1/1)
When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
Creature — Sliver (2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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