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Morgue Burst (Dragon

Morgue Burst

Dragon's Maze — common

Sorcery

Sets Morgue Burst has been printed in:

Morgue Burst (Dragon

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Cards like Morgue Burst in Dragon's Maze:

Flesh  Blood

Flesh // Blood

Sorcery // Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)

Blood

Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)

4.7 /10
$0.14
Obzedats Aid

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

5.5 /10
$0.16
Down  Dirty

Down // Dirty

Sorcery // Sorcery

Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)

Dirty

Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)

3.2 /10
$0.06
Blast of Genius

Blast of Genius

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

4.7 /10
$0.02
Toil  Trouble

Toil // Trouble

Sorcery // Sorcery

Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)

Trouble

Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)

4.4 /10
$0.07
Give  Take

Give // Take

Sorcery // Sorcery

Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)

Take

Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)

5.7 /10
$0.05
Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.5 /10
$0.11
Alive  Well

Alive // Well

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

3.7 /10
$0.07
Reap Intellect

Reap Intellect

Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

0.6 /10
$0.28
Breaking  Entering

Breaking // Entering

Sorcery // Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

4 /10
$0.27
Turn  Burn

Turn // Burn

Instant // Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)

4.7 /10
$0.06
Debt to the Deathless

Debt to the Deathless

Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

9.2 /10
$0.27
Drown in Filth

Drown in Filth

Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

5.4 /10
$0.06
Catch  Release

Catch // Release

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Release

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)

3 /10
$0.15
Beck  Call

Beck // Call

Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)

Call

Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)

5.2 /10
$0.26
Far  Away

Far // Away

Instant // Instant

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Away

Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.13
Uncovered Clues

Uncovered Clues

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

3 /10
$0.03
Pilfered Plans

Pilfered Plans

Sorcery

Target player mills two cards. Draw two cards.

7.3 /10
$0.08
Hidden Strings

Hidden Strings

Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

8.2 /10
$0.23
Trait Doctoring

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

6.7 /10
$0.19

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