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Profit    Loss (Dragon

Profit // Loss

Dragon's Maze — uncommon

Instant // Instant

Sets Profit // Loss has been printed in:

Profit    Loss (Dragon

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$0.06

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Rating:

1.86/10

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Cards like Profit // Loss in Dragon's Maze:

Ready  Willing

Ready // Willing

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.33
Protect  Serve

Protect // Serve

Instant // Instant

Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Serve

Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.3 /10
$0.11
Turn  Burn

Turn // Burn

Instant // Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)

4.7 /10
$0.06
Far  Away

Far // Away

Instant // Instant

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Away

Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.13
Fatal Fumes

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

0.7 /10
$0.02
Mindstatic

Mindstatic

Instant

Counter target spell unless its controller pays .

2.8 /10
$0.02
Plasm Capture

Plasm Capture

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

8.4 /10
$0.63
Punish the Enemy

Punish the Enemy

Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

1.5 /10
$0.06
Warleaders Helix

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

6.1 /10
$0.10
Advent of the Wurm

Advent of the Wurm

Instant

Create a 5/5 green Wurm creature token with trample.

6.2 /10
$0.19
Showstopper

Showstopper

Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

4 /10
$0.07
Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.5 /10
$0.12
Wear  Tear

Wear // Tear

Instant // Instant

Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)

Tear

Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)

9.7 /10
$1.32
Dragonshift

Dragonshift

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.1 /10
$0.22
Weapon Surge

Weapon Surge

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.5 /10
$0.03
Warped Physique

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

2.4 /10
$0.05
Give  Take

Give // Take

Sorcery // Sorcery

Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)

Take

Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)

5.8 /10
$0.05
Alive  Well

Alive // Well

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

3.7 /10
$0.07
Render Silent

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

9.1 /10
$1.25
Riot Control

Riot Control

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

8.2 /10
$0.27

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