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Ready    Willing (Dragon
//

Ready // Willing

Dragon's Maze — Rare

Instant // Instant

Ready // Willing is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Ready    Willing (Dragon
Price: PaperMTGO

TCGPlayer avg. price:

$0.32

$0.10 $0.32 $1.40
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Rating:

7.52/10

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Cards like Ready // Willing in Standard format:

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Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

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Unity of Purpose

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

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Grotesque Mutation

Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Atarka s Command

Atarka's Command

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Choose two

Your opponents can't gain life this turn.

Atarka's Command deals 3 damage to each opponent.

You may put a land card from your hand onto the battlefield.

Creatures you control get +1/+1 and gain reach until end of turn.

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Make a Stand

Make a Stand

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Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

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Gideon s Phalanx

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Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Woodcutter s Grit

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Borrowed Grace

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

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Savage Alliance

Savage Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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Inspired Charge

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Creatures you control get +2/+1 until end of turn.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Unnatural Aggression

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