Riot Control
Dragon's Maze — common
Instant
Sets Riot Control has been printed in:
Dragon's Maze — common
Instant
Sets Riot Control has been printed in:
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Warleader's Helix deals 4 damage to any target and you gain 4 life.
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Return each creature that dealt damage this turn to its owner's hand.
Instant
Counter target spell. Its controller can't cast spells this turn.
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant // Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Instant // Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Willing
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Loss
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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