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Sire of Insanity (Dragon

Sire of Insanity

Dragon's Maze — rare

Creature — Demon

Sire of Insanity rulings:

There are no rulings for Sire of Insanity.

Sire of Insanity (Dragon

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Magus of the Jar

Magus of the Jar

Creature — Human Wizard (3/3)

, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

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Memory Jar

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Artifact

, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

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Regna the Redeemer

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At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

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Sensation Gorger

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Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

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At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
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At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
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Creature — Demon (6/6)

Flying
Your opponents can't gain life.
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Archmage Ascension

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At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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Briarbridge Patrol

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Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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--
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+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
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Devoid (This card has no color.)
Haste
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