Species Gorger
Dragon's Maze — uncommon
Creature — Frog Beast
Species Gorger rulings:
There are no rulings for Species Gorger.
Dragon's Maze — uncommon
Creature — Frog Beast
Species Gorger rulings:
There are no rulings for Species Gorger.
TCGPlayer low price:
Buy now! ▶Creature — Beast (4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Merfolk (1/1)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Artifact Creature — Cyborg Knight (3/3)
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Creature — Human Rogue (3/2)
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
Creature — Drake (1/1)
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Creature — Gargoyle (3/2)
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Creature — Cat (2/2)
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Creature — Human Soldier (3/4)
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
Creature — Demon Spirit (6/5)
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Creature — Ogre Warrior (3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand.
: Regenerate Skull Collector.
Creature — Antelope Beast (5/4)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Goblin Warrior (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Legendary Creature — God (5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Artifact Creature — Thopter (5/5)
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Creature — Human Advisor (1/2)
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
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