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Varolz  the Scar Striped (Dragon

Varolz, the Scar-Striped

Dragon's Maze — rare

Legendary Creature — Troll Warrior

Sets Varolz, the Scar-Striped has been printed in:

Varolz  the Scar Striped (Dragon

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Cards like Varolz, the Scar-Striped in Dragon's Maze:

Rot Farm Skeleton

Rot Farm Skeleton

Creature — Plant Skeleton (4/1)

Rot Farm Skeleton can't block.
, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.

4.6 /10
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Carnage Gladiator

Carnage Gladiator

Creature — Skeleton Warrior (4/2)

Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate Carnage Gladiator.

4.5 /10
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Bronzebeak Moa

Bronzebeak Moa

Creature — Bird (2/2)

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

2 /10
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Exava Rakdos Blood Witch

Exava, Rakdos Blood Witch

Legendary Creature — Human Cleric (3/3)

First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.

5.5 /10
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Voice of Resurgence

Voice of Resurgence

Creature — Elemental (2/2)

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

7.2 /10
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Deputy of Acquittals

Deputy of Acquittals

Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

5.4 /10
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Thrashing Mossdog

Thrashing Mossdog

Creature — Plant Dog (3/3)

Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2.3 /10
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Feral Animist

Feral Animist

Creature — Goblin Shaman (2/1)

: Feral Animist gets +X/+0 until end of turn, where X is its power.

2.5 /10
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Spike Jester

Spike Jester

Creature — Goblin Warrior (3/1)

Haste

3.1 /10
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Tithe Drinker

Tithe Drinker

Creature — Vampire (2/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

8.2 /10
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Vorel of the Hull Clade

Vorel of the Hull Clade

Legendary Creature — Human Merfolk (1/4)

, : Double the number of each kind of counter on target artifact, creature, or land.

9.1 /10
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Woodlot Crawler

Woodlot Crawler

Creature — Insect (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green

1.4 /10
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ZhurTaa Druid

Zhur-Taa Druid

Creature — Human Druid (1/1)

: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

8.9 /10
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Council of the Absolute

Council of the Absolute

Creature — Human Advisor (2/4)

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost less to cast.

2.9 /10
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Beetleform Mage

Beetleform Mage

Creature — Human Insect Wizard (2/2)

: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

0.8 /10
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Notion Thief

Notion Thief

Creature — Human Rogue (3/1)

Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

9.8 /10
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Savageborn Hydra

Savageborn Hydra

Creature — Hydra (0/0)

Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

7.3 /10
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Sin Collector

Sin Collector

Creature — Human Cleric (2/1)

When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

5 /10
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Ascended Lawmage

Ascended Lawmage

Creature — Vedalken Wizard (3/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2.4 /10
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Tajic Blade of the Legion

Tajic, Blade of the Legion

Legendary Creature — Human Soldier (2/2)

Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

7.7 /10
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