Warleader's Helix
Dragon's Maze — uncommon
Instant
Sets Warleader's Helix has been printed in:
Dragon's Maze — uncommon
Instant
Sets Warleader's Helix has been printed in:
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Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Burn
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Counter target spell. Its controller can't cast spells this turn.
Instant
Return each creature that dealt damage this turn to its owner's hand.
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant // Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Away
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Instant // Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Serve
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant // Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Tear
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Loss
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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