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Weapon Surge (Dragon

Weapon Surge

Dragon's Maze — common

Instant

Sets Weapon Surge has been printed in:

Weapon Surge (Dragon

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Rating:

4.46/10

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Cards like Weapon Surge in Dragon's Maze:

Dragonshift

Dragonshift

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.1 /10
$0.20
Mutants Prey

Mutant's Prey

Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

5.5 /10
$0.08
Mending Touch

Mending Touch

Instant

Regenerate target creature.

4.2 /10
$0.04
Punish the Enemy

Punish the Enemy

Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

1.5 /10
$0.07
Showstopper

Showstopper

Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

4 /10
$0.08
Protect  Serve

Protect // Serve

Instant // Instant

Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Serve

Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.3 /10
$0.11
Clear a Path

Clear a Path

Sorcery

Destroy target creature with defender.

0.6 /10
$0.01
Fatal Fumes

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

0.7 /10
$0.01
Warped Physique

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

2.4 /10
$0.05
Profit  Loss

Profit // Loss

Instant // Instant

Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Loss

Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.8 /10
$0.08
Ready  Willing

Ready // Willing

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.32
Turn  Burn

Turn // Burn

Instant // Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)

4.7 /10
$0.04
Warleaders Helix

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

6.1 /10
$0.12
Far  Away

Far // Away

Instant // Instant

Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)

Away

Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.14
Render Silent

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

9.1 /10
$1.28
Riot Control

Riot Control

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

8.1 /10
$0.33
Crypt Incursion

Crypt Incursion

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

8.5 /10
$0.18
Mindstatic

Mindstatic

Instant

Counter target spell unless its controller pays .

2.8 /10
$0.03
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

9.9 /10
$0.26
Restore the Peace

Restore the Peace

Instant

Return each creature that dealt damage this turn to its owner's hand.

3.2 /10
$0.07

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