Dragon Fodder
Dragons of Tarkir — common
Sorcery
Dragons of Tarkir — common
Sorcery
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As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
Sorcery
Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target land.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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