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Obscuring Aether (Dragons of Tarkir)

Obscuring Aether

Dragons of Tarkir — rare

Enchantment

Sets Obscuring Aether has been printed in:

Obscuring Aether (Dragons of Tarkir)

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Cards like Obscuring Aether in Dragons of Tarkir:

Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
: Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

5.9 /10
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Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.

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Sight of the Scalelords

Sight of the Scalelords

Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

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Sheltered Aerie

Sheltered Aerie

Enchantment — Aura

Enchant land
Enchanted land has ": Add two mana of any one color."

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Servant of the Scale

Servant of the Scale

Creature — Human Soldier (0/0)

Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

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Deathmist Raptor

Deathmist Raptor

Creature — Dinosaur Beast (3/3)

Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

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Encase in Ice

Encase in Ice

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Hedonists Trove

Hedonist's Trove

Enchantment

When Hedonist's Trove enters the battlefield, exile target opponent's graveyard.
You may play lands from among cards exiled with Hedonist's Trove.
You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.

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Silkwrap

Silkwrap

Enchantment

When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)

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Skywise Teachings

Skywise Teachings

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.

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Battle Mastery

Battle Mastery

Enchantment — Aura

Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

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Berserkers Onslaught

Berserkers' Onslaught

Enchantment

Attacking creatures you control have double strike.

8.7 /10
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Corpseweft

Corpseweft

Enchantment

, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.

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Deadly Wanderings

Deadly Wanderings

Enchantment

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.

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Den Protector

Den Protector

Creature — Human Warrior (2/1)

Creatures with power less than Den Protector's power can't block it.
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Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
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Enchantment

: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Gleam of Authority

Gleam of Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Illusory Gains

Illusory Gains

Enchantment — Aura

Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

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Impact Tremors

Impact Tremors

Enchantment

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

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