Sheltered Aerie
Dragons of Tarkir — common
Enchantment — Aura
Enchant land
Enchanted land has ": Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
Dragons of Tarkir — common
Enchantment — Aura
Enchant land
Enchanted land has ": Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
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Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one color."
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have ": Add two mana of any one color."
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Enchantment Creature — Dryad (0/2)
: Add X mana of any one color, where X is the number of enchantments you control.
Enchantment — Aura
Enchant land
When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment — Aura
Enchant land
When Urban Utopia enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Snow Enchantment — Aura
Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment — Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has ": Add one mana of any color."
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
Enchantment — Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment — Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Enchantment — Aura
Enchant legendary creature
Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."
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