Sight Beyond Sight
Dragons of Tarkir — uncommon
Sorcery
Sets Sight Beyond Sight has been printed in:
Dragons of Tarkir — uncommon
Sorcery
Sets Sight Beyond Sight has been printed in:
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Create a 2/2 blue Djinn Monk creature token with flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target land.
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Target player shuffles their graveyard into their library.
Draw a card.
Creature — Naga Wizard (2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Legendary Creature — Elder Dragon (5/4)
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
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