Volcanic Rush
Dragons of Tarkir — common
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
"The bravest warriors take the shortest path to victory, whatever that path may be." —Sakta, Atarka hunter
Dragons of Tarkir — common
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
"The bravest warriors take the shortest path to victory, whatever that path may be." —Sakta, Atarka hunter
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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Instant
Attacking creatures get +2/+0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Instant
Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
Instant
Choose one —
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Instant
( can be paid with either or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
This spell can't be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
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