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Slave of Bolas (Duel Decks: Ajani vs. Nicol Bolas)

Slave of Bolas

Duel Decks: Ajani vs. Nicol Bolas — Uncommon

Sorcery

Slave of Bolas is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Slave of Bolas (Duel Decks: Ajani vs. Nicol Bolas)
Price: PaperMTGO

TCGPlayer avg. price:

$0.35

$0.10 $0.35 $1.27
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Rating:

7.24/10

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Cards like Slave of Bolas in Standard format:

Press into Service

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

6.5 /10
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Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6 /10
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Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

5 /10
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Turn Against

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.9 /10
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Welcome to the Fold

Welcome to the Fold

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

5.4 /10
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Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

7.1 /10
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Exert Influence

Exert Influence

Sorcery

Converge Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

5.4 /10
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Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.2 /10
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Engineered Might

Engineered Might

Sorcery

Choose one

Target creature gets +5/+5 and gains trample until end of turn.

Creatures you control get +2/+2 and gain vigilance until end of turn.

5.6 /10
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Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

5.8 /10
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Gruesome Slaughter

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

5.4 /10
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Demon s Grasp

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

6.2 /10
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Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it.

6.2 /10
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Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

4.8 /10
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Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

6.8 /10
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Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6 (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

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Hazardous Conditions

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Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

6.4 /10
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Mire s Malice

Mire's Malice

Sorcery

Target opponent discards two cards.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.8 /10
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Biting Rain

Biting Rain

Sorcery

All creatures get -2/-2 until end of turn.

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6.4 /10
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