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Abyssal Gatekeeper (Duel Decks Anthology: Divine vs. Demonic)

Abyssal Gatekeeper

Duel Decks Anthology: Divine vs. Demonic — common

Creature — Horror

Sets Abyssal Gatekeeper has been printed in:

Abyssal Gatekeeper (Duel Decks Anthology: Divine vs. Demonic)

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Cards like Abyssal Gatekeeper in Duel Decks Anthology: Divine vs. Demonic:

Foul Imp

Foul Imp

Creature — Imp (2/2)

Flying
When Foul Imp enters the battlefield, you lose 2 life.

0.9 /10
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Abyssal Specter

Abyssal Specter

Creature — Specter (2/3)

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

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Reiver Demon

Reiver Demon

Creature — Demon (6/6)

Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

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Soot Imp

Soot Imp

Creature — Imp (1/2)

Flying
Whenever a player casts a nonblack spell, that player loses 1 life.

5.6 /10
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Stinkweed Imp

Stinkweed Imp

Creature — Imp (1/2)

Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

9.2 /10
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Angelic Page

Angelic Page

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: Target attacking or blocking creature gets +1/+1 until end of turn.

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Cackling Imp

Cackling Imp

Creature — Imp (2/2)

Flying
: Target player loses 1 life.

1.5 /10
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Fallen Angel

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Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

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Kuro Pitlord

Kuro, Pitlord

Legendary Creature — Demon Spirit (9/9)

At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.

4.6 /10
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Lord of the Pit

Lord of the Pit

Creature — Demon (7/7)

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

6.3 /10
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Daggerclaw Imp

Daggerclaw Imp

Creature — Imp (3/1)

Flying
Daggerclaw Imp can't block.

0.7 /10
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Demons Jester

Demon's Jester

Creature — Imp (2/2)

Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

0.7 /10
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Dusk Imp

Dusk Imp

Creature — Imp (2/1)

Flying

0.5 /10
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Overeager Apprentice

Overeager Apprentice

Creature — Human Minion (1/2)

Discard a card, Sacrifice Overeager Apprentice: Add .

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Souldrinker

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Creature — Spirit (2/2)

Pay 3 life: Put a +1/+1 counter on Souldrinker.

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Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.2 /10
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Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3.7 /10
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Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

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Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

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Icatian Priest

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: Target creature gets +1/+1 until end of turn.

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