Charging Paladin
Duel Decks Anthology: Divine vs. Demonic — common
Creature — Human Knight
Sets Charging Paladin has been printed in:
Duel Decks Anthology: Divine vs. Demonic — common
Creature — Human Knight
Sets Charging Paladin has been printed in:
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Buy now! ▶Creature — Angel (2/3)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature — Angel (2/2)
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Human Cleric (1/1)
: Target creature gets +1/+1 until end of turn.
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Creature — Imp (2/2)
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
Creature — Imp (1/2)
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Angel (5/5)
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Creature — Angel (4/4)
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Legendary Creature — Angel (4/6)
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Creature — Imp (1/2)
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Creature — Horror (1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
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