Foul Imp
Duel Decks Anthology: Divine vs. Demonic — common
Creature — Imp
Sets Foul Imp has been printed in:
Duel Decks Anthology: Divine vs. Demonic — common
Creature — Imp
Sets Foul Imp has been printed in:
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Buy now! ▶Creature — Horror (1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
Creature — Demon (6/6)
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Creature — Imp (1/2)
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Legendary Creature — Demon Spirit (9/9)
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature — Imp (2/2)
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
Creature — Angel (3/3)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Creature — Demon (7/7)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Creature — Human Minion (1/2)
Discard a card, Sacrifice Overeager Apprentice: Add .
Creature — Imp (1/2)
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Angel (5/5)
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Creature — Angel (4/6)
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
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