Promise of Power
Duel Decks Anthology: Divine vs. Demonic — rare
Sorcery
Sets Promise of Power has been printed in:
Duel Decks Anthology: Divine vs. Demonic — rare
Sorcery
Sets Promise of Power has been printed in:
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Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
Creature — Imp (2/2)
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Creature — Angel (3/3)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Creature — Imp (2/2)
Flying
When Foul Imp enters the battlefield, you lose 2 life.
Creature — Imp (1/2)
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Demon (6/6)
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Creature — Angel (5/5)
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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