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Reya Dawnbringer (Duel Decks Anthology: Divine vs. Demonic)

Reya Dawnbringer

Duel Decks Anthology: Divine vs. Demonic — rare

Legendary Creature — Angel

Reya Dawnbringer (Duel Decks Anthology: Divine vs. Demonic)

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Cards like Reya Dawnbringer in Duel Decks Anthology: Divine vs. Demonic:

Luminous Angel

Luminous Angel

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Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

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Akroma Angel of Wrath

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Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample, haste, protection from black and from red

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Twilight Shepherd

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When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
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Kuro Pitlord

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At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay .
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Lord of the Pit

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At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

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Reiver Demon

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When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

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Angel of Mercy

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When Angel of Mercy enters the battlefield, you gain 3 life.

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Venerable Monk

Venerable Monk

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When Venerable Monk enters the battlefield, you gain 2 life.

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Angelic Page

Angelic Page

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Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

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Icatian Priest

Icatian Priest

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: Target creature gets +1/+1 until end of turn.

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--
Serra Advocate

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Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.

2.2 /10
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Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
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Charging Paladin

Charging Paladin

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Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

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Serra Angel

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Sustainer of the Realm

Sustainer of the Realm

Creature — Angel (2/3)

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Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

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Stinkweed Imp

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Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
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Foul Imp

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Creature — Imp (2/2)

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When Foul Imp enters the battlefield, you lose 2 life.

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Abyssal Gatekeeper

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When Abyssal Gatekeeper dies, each player sacrifices a creature.

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Cackling Imp

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Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

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