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Sustainer of the Realm (Duel Decks Anthology: Divine vs. Demonic)

Sustainer of the Realm

Duel Decks Anthology: Divine vs. Demonic — uncommon

Creature — Angel

Sustainer of the Realm (Duel Decks Anthology: Divine vs. Demonic)

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Cards like Sustainer of the Realm in Duel Decks Anthology: Divine vs. Demonic:

Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

0.5 /10
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Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
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Serra Advocate

Serra Advocate

Creature — Angel (2/2)

Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.

2.2 /10
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Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3.7 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
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Venerable Monk

Venerable Monk

Creature — Human Monk Cleric (2/2)

When Venerable Monk enters the battlefield, you gain 2 life.

1.6 /10
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Angelic Page

Angelic Page

Creature — Angel Spirit (1/1)

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

5.6 /10
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Fallen Angel

Fallen Angel

Creature — Angel (3/3)

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

4.2 /10
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Icatian Priest

Icatian Priest

Creature — Human Cleric (1/1)

: Target creature gets +1/+1 until end of turn.

0.2 /10
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Demons Jester

Demon's Jester

Creature — Imp (2/2)

Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

0.7 /10
$0.10
Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.2 /10
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Angelic Benediction

Angelic Benediction

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

6.4 /10
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Luminous Angel

Luminous Angel

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

3.4 /10
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Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel (4/6)

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

8.9 /10
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Stinkweed Imp

Stinkweed Imp

Creature — Imp (1/2)

Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

9.2 /10
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Abyssal Specter

Abyssal Specter

Creature — Specter (2/3)

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

5 /10
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Akroma Angel of Wrath

Akroma, Angel of Wrath

Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample, haste, protection from black and from red

8.9 /10
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Cackling Imp

Cackling Imp

Creature — Imp (2/2)

Flying
: Target player loses 1 life.

1.5 /10
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Daggerclaw Imp

Daggerclaw Imp

Creature — Imp (3/1)

Flying
Daggerclaw Imp can't block.

0.7 /10
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Dusk Imp

Dusk Imp

Creature — Imp (2/1)

Flying

0.5 /10
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