Venerable Monk
Duel Decks Anthology: Divine vs. Demonic — common
Creature — Human Monk Cleric
Venerable Monk rulings:
There are no rulings for Venerable Monk.
Duel Decks Anthology: Divine vs. Demonic — common
Creature — Human Monk Cleric
Venerable Monk rulings:
There are no rulings for Venerable Monk.
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Buy now! ▶Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
Creature — Human Soldier (2/2)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Creature — Elk (3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .
Creature — Human Cleric (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Creature — Angel Ally (4/4)
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
Creature — Spirit (2/3)
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
Creature — Human Cleric (1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
Creature — Beast (5/4)
Trample
When Arborback Stomper enters the battlefield, you gain 5 life.
Creature — Angel (3/4)
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Creature — Dinosaur (3/3)
When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Creature — Vampire Noble (3/2)
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Creature — Bird Cleric (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.
Creature — Bird Warrior (4/3)
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Creature — Bird Cleric (3/3)
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
Legendary Creature — Sphinx (6/6)
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
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