Genju of the Cedars
Duel Decks Anthology: Garruk vs. Liliana — uncommon
Enchantment — Aura
Sets Genju of the Cedars has been printed in:
Duel Decks Anthology: Garruk vs. Liliana — uncommon
Enchantment — Aura
Sets Genju of the Cedars has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Tribal Enchantment — Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Creature — Lizard (1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Legendary Planeswalker — Garruk
+1: Untap two target lands.
?1: Create a 3/3 green Beast creature token.
?4: Creatures you control get +3/+3 and gain trample until end of turn.
Creature — Boar Beast (6/5)
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Bat (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Dog (2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Shaman (1/1)
Whenever another creature dies, you may gain 1 life.
Creature — Beast (4/4)
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Creature — Wurm (8/8)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Plant Wall (0/4)
Defender (This creature can't attack.)
: Add .
Creature — Troll (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Regenerate Albino Troll.
Creature — Spirit (1/1)
, : Target player discards two cards. Activate only as a sorcery.
Channel — , Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
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