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Ghost Lit Stalker (Duel Decks Anthology: Garruk vs. Liliana)

Ghost-Lit Stalker

Duel Decks Anthology: Garruk vs. Liliana — uncommon

Creature — Spirit

Sets Ghost-Lit Stalker has been printed in:

Ghost Lit Stalker (Duel Decks Anthology: Garruk vs. Liliana)

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Cards like Ghost-Lit Stalker in Duel Decks Anthology: Garruk vs. Liliana:

Vampire Bats

Vampire Bats

Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

2.2 /10
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Deathgreeter

Deathgreeter

Creature — Human Shaman (1/1)

Whenever another creature dies, you may gain 1 life.

8.7 /10
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Faerie Macabre

Faerie Macabre

Creature — Faerie Rogue (2/2)

Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.

5.6 /10
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Ravenous Rats

Ravenous Rats

Creature — Rat (1/1)

When Ravenous Rats enters the battlefield, target opponent discards a card.

6.8 /10
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Basking Rootwalla

Basking Rootwalla

Creature — Lizard (1/1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3.6 /10
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Urborg SyphonMage

Urborg Syphon-Mage

Creature — Human Spellshaper (2/2)

, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

3.9 /10
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Keening Banshee

Keening Banshee

Creature — Spirit (2/2)

Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

2.1 /10
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Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant (5/3)

: Regenerate Twisted Abomination.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5.3 /10
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Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior (3/1)

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

9.8 /10
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Howling Banshee

Howling Banshee

Creature — Spirit (3/3)

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

2.7 /10
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Skeletal Vampire

Skeletal Vampire

Creature — Vampire Skeleton (3/3)

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.

5.5 /10
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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
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Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror (2/2)

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

8.5 /10
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Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
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Genju of the Fens

Genju of the Fens

Enchantment — Aura

Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

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Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

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Indrik Stomphowler

Indrik Stomphowler

Creature — Beast (4/4)

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

6.5 /10
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Krosan Tusker

Krosan Tusker

Creature — Boar Beast (6/5)

Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

7.1 /10
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Plated Slagwurm

Plated Slagwurm

Creature — Wurm (8/8)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Wild Mongrel

Wild Mongrel

Creature — Dog (2/2)

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

5.9 /10
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