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Windstorm (Duel Decks Anthology: Garruk vs. Liliana)

Windstorm

Duel Decks Anthology: Garruk vs. Liliana — uncommon

Instant

Windstorm (Duel Decks Anthology: Garruk vs. Liliana)

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Cards like Windstorm in Duel Decks Anthology: Garruk vs. Liliana:

Giant Growth

Giant Growth

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Target creature gets +3/+3 until end of turn.

7.7 /10
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Beast Attack

Beast Attack

Instant

Create a 4/4 green Beast creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.7 /10
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Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

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Tendrils of Corruption

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

7.7 /10
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Snuff Out

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.

9.5 /10
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Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.3 /10
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Rude Awakening

Rude Awakening

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Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

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Harmonize

Harmonize

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Draw three cards.

9.9 /10
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Natures Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Vicious Hunger

Vicious Hunger

Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

1.1 /10
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Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

7.2 /10
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Ichor Slick

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
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Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

9.5 /10
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Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

7.2 /10
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Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

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Genju of the Cedars

Genju of the Cedars

Enchantment — Aura

Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

4.3 /10
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Rancor

Rancor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

9.8 /10
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Basking Rootwalla

Basking Rootwalla

Creature — Lizard (1/1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3.6 /10
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Vampire Bats

Vampire Bats

Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

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Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

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