Cards like Tranquil Cove in Duel Decks: Blessed vs. Cursed:

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .

9.7 /10
$0.13
Seraph Sanctuary

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add .

9.2 /10
$1.24
Island

Island

Basic Land — Island

(: Add .)

10 /10
$0.34
Swamp

Swamp

Basic Land — Swamp

(: Add .)

10 /10
$0.12
Cathedral Sanctifier

Cathedral Sanctifier

Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

4.2 /10
$0.15
Goldnight Redeemer

Goldnight Redeemer

Creature — Angel (4/4)

Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

4.2 /10
$0.24
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble (2/2)

Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

9.6 /10
$0.31
Mindwrack Demon

Mindwrack Demon

Creature — Demon (4/5)

Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4.6 /10
--
Butchers Cleaver

Butcher's Cleaver

Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip

4.8 /10
$0.13
Diregraf Ghoul

Diregraf Ghoul

Creature — Zombie (2/2)

Diregraf Ghoul enters the battlefield tapped.

4.3 /10
$0.17
Emancipation Angel

Emancipation Angel

Creature — Angel (3/3)

Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

6.6 /10
$0.25
Fiend Hunter

Fiend Hunter

Creature — Human Cleric (1/3)

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
$0.22
Ghoulraiser

Ghoulraiser

Creature — Zombie (2/2)

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

4.6 /10
$0.17
Gryff Vanguard

Gryff Vanguard

Creature — Human Knight (3/2)

Flying
When Gryff Vanguard enters the battlefield, draw a card.

1.7 /10
$0.35
Mist Raven

Mist Raven

Creature — Bird (2/2)

Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.

5.3 /10
$0.06
Screeching Skaab

Screeching Skaab

Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

3.2 /10
$0.10
Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

0.5 /10
$0.09
Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.10
Tandem Lookout

Tandem Lookout

Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

9 /10
$0.38
Tooth Collector

Tooth Collector

Creature — Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

1.7 /10
$0.06

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