Tranquil Cove
Duel Decks: Blessed vs. Cursed — common
Land
Sets Tranquil Cove has been printed in:
Duel Decks: Blessed vs. Cursed — common
Land
Sets Tranquil Cove has been printed in:
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Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add .
Creature — Human Cleric (1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature — Vampire Noble (2/2)
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Demon (4/5)
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Creature — Angel (3/3)
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Creature — Human Cleric (1/3)
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Creature — Human Knight (3/2)
Flying
When Gryff Vanguard enters the battlefield, draw a card.
Creature — Bird (2/2)
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, mill two cards.
Creature — Human Soldier (3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Creature — Spirit Soldier (2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Creature — Human Scout (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
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