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Celestial Flare (Duel Decks: Elspeth vs. Kiora)

Celestial Flare

Duel Decks: Elspeth vs. Kiora — common

Instant

Sets Celestial Flare has been printed in:

Celestial Flare (Duel Decks: Elspeth vs. Kiora)

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Cards like Celestial Flare in Duel Decks: Elspeth vs. Kiora:

Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4 /10
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Soul Parry

Soul Parry

Instant

Prevent all damage one or two target creatures would deal this turn.

2.1 /10
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Raise the Alarm

Raise the Alarm

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Create two 1/1 white Soldier creature tokens.

8.6 /10
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Dauntless Onslaught

Dauntless Onslaught

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Up to two target creatures each get +2/+2 until end of turn.

2.1 /10
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Mortals Ardor

Mortal's Ardor

Instant

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.1 /10
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Peel from Reality

Peel from Reality

Instant

Return target creature you control and target creature you don't control to their owners' hands.

6.5 /10
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Accumulated Knowledge

Accumulated Knowledge

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Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

1.2 /10
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Aetherize

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Return all attacking creatures to their owner's hand.

9.8 /10
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Plasm Capture

Plasm Capture

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Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.

8.4 /10
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Sunlance

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Sunlance deals 3 damage to target nonwhite creature.

2.9 /10
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Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

7.9 /10
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Explore

Explore

Sorcery

You may play an additional land this turn.
Draw a card.

9.9 /10
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Time to Feed

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

3.8 /10
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Whelming Wave

Whelming Wave

Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

9.4 /10
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Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

9.7 /10
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Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

9.4 /10
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Kinsbaile Skirmisher

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When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

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Precinct Captain

Precinct Captain

Creature — Human Soldier (2/2)

First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

7.5 /10
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Veteran Armorsmith

Veteran Armorsmith

Creature — Human Soldier (2/3)

Other Soldier creatures you control get +0/+1.

4.3 /10
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Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier (2/3)

Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

6.6 /10
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