Temple Acolyte
Duel Decks: Elspeth vs. Tezzeret — common
Creature — Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
Duel Decks: Elspeth vs. Tezzeret — common
Creature — Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
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Buy now! ▶Creature — Human Cleric (1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
Creature — Human Cleric (1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Creature — Human Cleric (2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
Creature — Centaur Cleric (3/3)
When Centaur Healer enters the battlefield, you gain 3 life.
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
Creature — Giant (7/6)
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
Artifact Creature — Construct (3/3)
When Peace Strider enters the battlefield, you gain 3 life.
Creature — Giant Cleric (5/4)
When Turntimber Ascetic enters the battlefield, you gain 3 life.
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature — Human Cleric (1/3)
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature — Phyrexian Cleric (2/2)
When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Creature — Kithkin Cleric (1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Creature — Kor Monk (2/1)
When Lone Missionary enters the battlefield, you gain 4 life.
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
Creature — Kor Cleric // Land (1/3)
When Skyclave Cleric enters the battlefield, you gain 2 life.
Skyclave Basilica
Skyclave Basilica enters the battlefield tapped.
: Add .
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Legendary Enchantment Creature — Demigod (2/0)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Creature — Human Wizard (1/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
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