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Moment of Heroism (Duel Decks: Heroes vs. Monsters)

Moment of Heroism

Duel Decks: Heroes vs. Monsters — Common

Instant

Moment of Heroism is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Moment of Heroism (Duel Decks: Heroes vs. Monsters)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.04 $0.15 $0.75
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Rating:

7.22/10

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Cards like Moment of Heroism in Standard format:

Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

5 /10
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Grotesque Mutation

Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

6.5 /10
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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.4 /10
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Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

7.3 /10
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Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.9 /10
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Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

6.8 /10
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Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

6.5 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

6.2 /10
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Expose Evil

Expose Evil

Instant

Tap up to two target creatures.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.6 /10
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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
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Pressure Point

Pressure Point

Instant

Tap target creature.

Draw a card.

5.5 /10
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Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.8 /10
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Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

6 /10
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Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

6.2 /10
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Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

6.1 /10
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Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

6.5 /10
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Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

5.5 /10
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Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

5.7 /10
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