Jace's Phantasm
Duel Decks: Jace vs. Vraska — uncommon
Creature — Illusion
Sets Jace's Phantasm has been printed in:
Duel Decks: Jace vs. Vraska — uncommon
Creature — Illusion
Sets Jace's Phantasm has been printed in:
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Buy now! ▶Creature — Bear Illusion (2/2)
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Creature — Fish Illusion (4/4)
Flying
When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Creature — Merfolk Scout (1/2)
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Illusion (2/2)
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Avatar (0/0)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Creature — Human Wizard (1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Creature — Vedalken (2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Creature — Illusion (0/0)
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Dragon Illusion (5/5)
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Creature — Vampire Rogue (1/1)
Whenever Pulse Tracker attacks, each opponent loses 1 life.
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature — Human Wizard (2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Creature — Illusion (1/1)
Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Creature — Illusion (1/5)
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Creature — Illusion (5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Creature — Vampire Rogue (1/1)
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Rogue (2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Creature — Human Rogue (3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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