Armillary Sphere
Duel Decks: Knights vs. Dragons — common
Artifact
Duel Decks: Knights vs. Dragons — common
Artifact
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Buy now! ▶Artifact Creature — Dragon Wurm (3/4)
: Henge Guardian gains trample until end of turn.
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Creature — Human Knight (2/2)
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Creature — Human Knight (2/2)
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Goblin Warrior (1/1)
Red creatures you control have first strike.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Kor Knight (2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Creature — Kithkin Knight (2/2)
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add .
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