Griffin Guide
Duel Decks: Knights vs. Dragons — uncommon
Enchantment — Aura
Sets Griffin Guide has been printed in:
Duel Decks: Knights vs. Dragons — uncommon
Enchantment — Aura
Sets Griffin Guide has been printed in:
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When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Creature — Cat Knight (2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Knight (2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Knight (2/2)
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature — Human Knight (2/2)
Kicker (You may pay an additional as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Creature — Human Knight (2/4)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Creature — Kithkin Knight (2/2)
Knight creatures you control have double strike.
Creature — Kor Knight (2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Creature — Kithkin Knight (2/2)
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Knight (2/2)
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
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