Harm's Way
Duel Decks: Knights vs. Dragons — uncommon
Instant
Sets Harm's Way has been printed in:
Duel Decks: Knights vs. Dragons — uncommon
Instant
Sets Harm's Way has been printed in:
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Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Creature — Human Knight (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Creature — Human Knight (1/1)
Vigilance
: Lionheart Maverick gets +1/+2 until end of turn.
Creature — Human Knight (3/4)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
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