Narrow Escape
Duel Decks: Phyrexia vs. the Coalition — common
Instant
Sets Narrow Escape has been printed in:
Duel Decks: Phyrexia vs. the Coalition — common
Instant
Sets Narrow Escape has been printed in:
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Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Instant
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, draw two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Legendary Creature — Human Soldier (3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Legendary Creature — Dragon (6/6)
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
Creature — Phyrexian Minion (1/1)
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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