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Treva s Charm (Duel Decks: Phyrexia vs. the Coalition)

Treva's Charm

Duel Decks: Phyrexia vs. the Coalition — Uncommon

Instant

Treva's Charm is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Treva s Charm (Duel Decks: Phyrexia vs. the Coalition)
Price: PaperMTGO

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Rating:

5.2/10

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Cards like Treva's Charm in Standard format:

Failed Inspection

Failed Inspection

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Counter target spell. Draw a card, then discard a card.

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Blessed Alliance

Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Silverstrike

Silverstrike

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Destroy target attacking creature. You gain 3 life.

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Catalog

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Draw two cards, then discard a card.

2.5 /10
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Immolating Glare

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Destroy target attacking creature.

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Pull from Tomorrow

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Draw X cards, then discard a card.

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Forsake the Worldly

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Instant

Exile target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

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Illusionist s Stratagem

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Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
--
Start    Finish
//

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

4 /10
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Deft Dismissal

Deft Dismissal

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

4.6 /10
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Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

0.2 /10
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Spring    Mind
//

Spring // Mind

Sorcery // Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

3.6 /10
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Pursue Glory

Pursue Glory

Instant

Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Puncturing Light

Puncturing Light

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Destroy target attacking or blocking creature with power 3 or less.

1.3 /10
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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
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Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

0.2 /10
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Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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