Advanced card search Random card
Fathom Seer (Duel Decks: Speed vs. Cunning)

Fathom Seer

Duel Decks: Speed vs. Cunning — common

Creature — Illusion

Fathom Seer legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Fathom Seer (Duel Decks: Speed vs. Cunning)

TCGPlayer low price:

$0.11

Buy now! ▶

Loading price data
Loading

Rating:

4.79/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Fathom Seer in Standard format:

Exit Specialist

Exit Specialist

Creature — Human Detective (2/1)

Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Exit Specialist is turned face up, return another target creature to its owner's hand.

3.7 /10
$0.02
Battlewing Mystic

Battlewing Mystic

Creature — Bird Wizard (2/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

2.4 /10
$0.05
Flourishing BloomKin

Flourishing Bloom-Kin

Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

4.5 /10
$0.07
Soulcipher Board  Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Artifact // Creature — Spirit (0/0)

Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

Cipherbound Spirit

Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.

2.8 /10
$0.04
Bubble Smuggler

Bubble Smuggler

Creature — Octopus Fish (2/1)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
As Bubble Smuggler is turned face up, put four +1/+1 counters on it.

1.5 /10
$0.03
Fugitive Codebreaker

Fugitive Codebreaker

Creature — Goblin Rogue (2/1)

Prowess, haste
Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.

2.9 /10
$0.87
GoShintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine (0/4)

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

8.6 /10
$0.13
Inverted Iceberg  Iceberg Titan

Inverted Iceberg // Iceberg Titan

Artifact // Artifact Creature — Golem (0/0)

When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Iceberg Titan

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

5.2 /10
$0.02
Rona Herald of Invasion  Rona Tolarian Obliterator

Rona, Herald of Invasion // Rona, Tolarian Obliterator

Legendary Creature — Human Wizard // Legendary Creature — Ph (1/3)

Whenever you cast a legendary spell, untap Rona, Herald of Invasion.
: Draw a card, then discard a card.
: Transform Rona. Activate only as a sorcery. ( can be paid with either or 2 life.)

Rona, Tolarian Obliterator

Trample
Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.

8.3 /10
$0.85
Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier (2/1)

Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

5.1 /10
$0.08
Coveted Falcon

Coveted Falcon

Artifact Creature — Bird (1/4)

Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

3.8 /10
$0.12
Dog Walker

Dog Walker

Creature — Human Citizen (3/1)

Vigilance
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.

1.5 /10
$0.03
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

4.3 /10
$0.22
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.28
Mistway Spy

Mistway Spy

Creature — Merfolk Detective (1/1)

Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

3 /10
$0.02
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.09
Nervous Gardener

Nervous Gardener

Creature — Dryad (2/2)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

4.8 /10
$0.01
Oracle of Tragedy

Oracle of Tragedy

Creature — Human Wizard (1/3)

When Oracle of Tragedy enters the battlefield or dies, choose one —
• Draw a card, then discard a card.
• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.

5.4 /10
$0.01
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.9 /10
$0.04
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.2 /10
$0.20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.